You can watch video instruction or read text version.
https://www.youtube.com/watch?v=OKhC_6Yr2Ts
Add new enemy
You can find this editor in a “Equipment Editor” window from “Welcome Menu” window.
You can see a list of current enemies and buttons for edit, delete and creating new enemy. Boss enemies marked with skull icon for easier navigation.

You can Edit some specific enemy, change or delete it.
To add new skin enemy by pressing button “Create new”. Then click button “Edit” on a new created row to open a page with current enemy parameters.

Here you can edit your enemy, and change some parameters:
- Name - Name of current enemy. This name will be displayed in level editor when you select enemy for ship.
- Prefab - It’s a 3d model with scripts that contain our enemy logic. You can select from existent ones “EnemyShot”, “EnemyRockets”, “EnemyBossShot”, “EnemyBossRockets”.
- ID - Unique id for enemy peace. You can leave as it is.
- Default Stats - Contains 3 parameters: health, attack, speed.
- Limit Moving To Player - Max distance where enemy will walk to player. If it reach this distance enemy will stop moving.
- Shot type - Contain types of possible shooting.
- Attack at distance - Maximal distance where enemy will start shooting.
- Delay shooting - Time between last and next shooting.